Application of gamification programs in exercise rehabilitation for knee osteoarthritis:a scoping review
Objective To conduct a scoping review of the application of gamification programs in exercise rehabilitation for knee osteoarthritis,examining the application carriers,game content,outcome indicators,measurement tools,and application effects of gamification programs,to provide references for future practice and related research in this field. Methods The search was conducted in PubMed,Web of Science,Cochrane Library,Scopus,CINAHL,China National Knowledge Infrastructure,CNKI,and Wanfang Data from their inception to December 28,2024. The included studies were summarized and analyzed. Results A total of 28 studies were included in the review. The game carriers encompassed virtual reality technology,sensor devices,and mobile applications. The game content covered interactive motion games,aerobic exercises,and goal-motivated games. Outcome indicators included functional performance,physical activity,pain,psychological and health status,and user experience. Gamification programs were found to effectively enhance user engagement,improve physical function,reduce negative emotions,and improve quality of life. However,there remains controversy regarding their efficacy in pain relief. Conclusion Gamification programs have shown positive effects in exercise rehabilitation for knee osteoarthritis. Future efforts should focus on developing gamification programs that are culturally appropriate for China,creating “digital therapeutics”,continuously updating systems,conducting economic evaluations,and ensuring digital equity to enhance patients’ rehabilitation experiences and improve health outcomes.
REN Sisi , CAO Xiangyang , ZHU Daqiao , LIU Mengyao , YANG Hongping , ZHANG Jieyu , YANG Xin , CHEN Ying , YANG Chaofan , CHEN Rui . Application of gamification programs in exercise rehabilitation for knee osteoarthritis:a scoping review[J]. Chinese Journal of Nursing, 2025 , 60(10) : 1184 -1189 . DOI: 10.3761/j.issn.0254-1769.2025.10.005
| [1] | 单雪琪, 余姜璇, 王俊杰, 等. 膝骨关节炎患者自我管理的最佳证据总结[J]. 中华护理杂志, 2023, 58(6):735-742. |
| [1] | Shan XQ, Yu JX, Wang JJ, et al. Evidence summary of self-management for patients with knee osteoarthritis[J]. Chin J Nurs, 2023, 58(6):735-742. |
| [2] | 王精明, 王爱平. 膝关节骨性关节炎患者运动治疗护理方案的研究进展[J]. 中华护理杂志, 2019, 54(3):458-462. |
| [2] | Wang JM, Wang AP. Research progress on exercise therapy nursing program for patients with knee osteoarthritis[J]. Chin J Nurs, 2019, 54(3):458-462. |
| [3] | Wi SY, Kang JH, Jang JH. Clinical feasibility of exercise game for depression treatment in older women with osteoarthritis:a pilot study[J]. J Phys Ther Sci, 2013, 25(2):165-167. |
| [4] | Magylait? K, Kapo?ius K, Butleris R, et al. Towards high usability in gamified systems:a systematic review of key concepts and approaches[J]. Appl Sci, 2022, 12(16):8188. |
| [5] | Arksey H, O’Malley L. Scoping studies:towards a methodological framework[J]. Int J Soc Res Methodol, 2005, 8(1):19-32. |
| [6] | Gillcrist RL, Doherty CR, Olave M, et al. A remote behaviorally designed intervention to promote physical activity in patients with knee osteoarthritis:results of a pilot randomized clinical trial[J]. J Clin Rheumatol, 2024, 30(8):336-339. |
| [7] | Shin D, Hong S. A study on the effectiveness of VR rehabilitation training content for older individuals with total knee replacement:pilot study[J]. Healthcare, 2024, 12(15):1500. |
| [8] | Lin YT, Lee WC, Hsieh RL. Active video games for knee osteoarthritis improve mobility but not WOMAC score:a randomized controlled trial[J]. Ann Phys Rehabil Med, 2020, 63(6):458-465. |
| [9] | B?cker HC, Wu CH, Schulz MRG, et al. App-based rehabilitation program after total knee arthroplasty:a randomized controlled trial[J]. Arch Orthop Trauma Surg, 2021, 141(9):1575-1582. |
| [10] | Büyükyilmaz G, Menek B. Closed kinetic chain exercises therapy versus wii-based exergame therapy in the treatment of knee osteoarthritis:randomized controlled trial[J]. Arch Health Sci Res, 2024, 11(2):133-139. |
| [11] | Lin DH, Lin YF, Chai HM, et al. Comparison of proprioceptive functions between computerized proprioception facilitation exercise and closed kinetic chain exercise in patients with knee osteoarthritis[J]. Clin Rheumatol, 2007, 26(4):520-528. |
| [12] | Wibelinger LM, Batista JS, Vidmar MF, et al. Fisioterapia convencional vs. wiiterapia:efeitos na for?a muscular de mulheres idosas com osteoartrite de joelho[J]. Cons Saúde, 2013, 12(1):90-96. |
| [13] | Wang GJ, Zhu BG, Fan Y, et al. Design and evaluation of an exergame system to assist knee disorders patients’ rehabilitation based on gesture interaction[J]. Health Inf Sci Syst, 2022, 10(1):20. |
| [14] | Wang GJ, Yao LL, Fan Y, et al. Design of an exergame system for knee osteoarthritis rehabilitation based on the exercise prescription[J]. Multimed Tools Appl, 2024, 83(29):72197-72219. |
| [15] | Pournajaf S, Goffredo M, Pellicciari L, et al. Effect of balance training using virtual reality-based serious games in individuals with total knee replacement:a randomized controlled trial[J]. Ann Phys Rehabil Med, 2022, 65(6):101609. |
| [16] | Phansopkar P. Effect of oculus guided physical therapy in adjunct to conventional therapy in knee osteoarthritis patients[J]. J Med Pharm Allied Sci, 2022, 11(4):5184-5189. |
| [17] | Hadamus A, B?a?kiewicz M, Wydra KT, et al. Effectiveness of early rehabilitation with exergaming in virtual reality on gait in patients after total knee replacement[J]. J Clin Med, 2022, 11(17):4950. |
| [18] | Janhunen M, Katajapuu N, Paloneva J, et al. Effects of a home-based,exergaming intervention on physical function and pain after total knee replacement in older adults:a randomised controlled trial[J]. BMJ Open Sport Exerc Med, 2023, 9(1):e001416. |
| [19] | Lin PL, Yu L, Kuo SF, et al. Effects of computer-aided rowing exercise systems on improving muscle strength and function in older adults with mild knee osteoarthritis:a randomized controlled clinical trial[J]. BMC Geriatr, 2022, 22(1):809. |
| [20] | Lia MW, Juliana SB, Marlon FV, et al. Effects of conventional physiotherapy and wii therapy on pain and functional capacity of elderly women with knee osteoarthritis[J]. Revista Dor, 2013, 14(3):196. |
| [21] | Choi HS, Shin WS. Effects of game-based balance training with constraint-induced movement therapy on lower extremity function and balance confidence levels in women with total knee replacement[J]. Phys Ther Rehabil Sci, 2019, 8(1):8-14. |
| [22] | Christiansen CL, Bade MJ, Davidson BS, et al. Effects of weight-bearing biofeedback training on functional movement patterns following total knee arthroplasty:a randomized controlled trial[J]. J Orthop Sports Phys Ther, 2015, 45(9):647-655. |
| [23] | Lo HHM, Ng M, Fong PYH, et al. Examining the feasibility,acceptability,and preliminary efficacy of an immersive virtual reality-assisted lower limb strength training for knee os-teoarthritis:mixed methods pilot randomized controlled trial[J]. JMIR Serious Games, 2024, 12:e52563. |
| [24] | Manlapaz DG, Sole G, Jayakaran P, et al. Exergaming to improve balance and decrease the risk of falling in adults with knee osteoarthritis:a mixed-methods feasibility study[J]. Physiother Theory Pract, 2022, 38(13):2428-2440. |
| [25] | Krepkovich E, Kaur M, Colby Mangum L, et al. Feasibility of a novel video game-based electromyography biofeedback system in patients with knee osteoarthritis[J]. J Sport Rehabil, 2022, 31(7):937-942. |
| [26] | Hardt S, Schulz MRG, Pfitzner T, et al. Improved early outcome after TKA through an app-based active muscle training programme:a randomized-controlled trial[J]. Knee Surg Sports Traumatol Arthrosc, 2018, 26(11):3429-3437. |
| [27] | ?zlü A, ünver G, Tuna H?, et al. The effect of a virtual reality-mediated gamified rehabilitation program on pain,disability,function,and balance in knee osteoarthritis:a prospective randomized controlled study[J]. Games Health J, 2023, 12(2):118-124. |
| [28] | Kim SK, Kim SG, HwangBo G. The effect of horse-riding simulator exercise on the gait,muscle strength and muscle activation in elderly people with knee osteoarthritis[J]. J Phys Ther Sci, 2017, 29(4):693-696. |
| [29] | Wi SY, Kang JH. The effects of virtual reality interactive games on the balance ability of elderly women with knee osteoarthritis[J]. J Korean Soc Phys Med, 2012, 7(3):387-393. |
| [30] | Mete E, Sari Z. The efficacy of exergaming in patients with knee osteoarthritis:a randomized controlled clinical trial[J]. Phy-siother Res Int, 2022, 27(3):e1952. |
| [31] | Oliveira LKR, Marques AP, Andrade KFA, et al. Virtual reality in improving anticipatory postural adjustments to step initiation in individuals with knee osteoarthritis:a randomized controlled trial[J]. Games Health J, 2024, 13(2):100-108. |
| [32] | 李瑾, 宋佳凝, 郄淑燕. 虚拟情景游戏训练改善膝骨关节炎患者全膝关节置换术后平衡功能及焦虑抑郁的效果[J]. 中国临床医学, 2022, 29(1):74-78. |
| [32] | Li J, Song JN, Xi SY. Effect of virtual scenario game training on balance function and anxiety and depression of patients with knee osteoarthritis after total knee arthroplasty[J]. Chin J Clin Med, 2022, 29(1):74-78. |
| [33] | 刘智慧, 陈雪梅, 周兰姝. 视频游戏对脑卒中偏瘫患者康复效果的Meta分析[J]. 中华护理杂志, 2017, 52(10):1186-1191. |
| [33] | Liu ZH, Chen XM, Zhou LS. Effects of video games on neurological function and living ability in stroke patients with hemiplegia:a mata-analysis[J]. Chin J Nurs, 2017, 52(10):1186-1191. |
| [34] | 杨滕, 李雯, 卢楠, 等. 虚拟现实体感运动在老年失智症患者中应用的范围综述[J]. 中华护理杂志, 2024, 59(17):2166-2171. |
| [34] | Yang T, Li W, Lu N, et al. Virtual reality motor sensing exercise in the elderly patients with dementia:a scoping review[J]. Chin J Nurs, 2024, 59(17):2166-2171. |
| [35] | Caroline PF, Awa BA, Damien D, et al. iCHECK-DH:guidelines and checklist for the reporting on digital health implementations[J]. J Med Internet Res, 2023, 25:e46694. |
| [36] | 公冶慧娟, 刘宇, 田家利, 等. 难度自适应计算机认知训练对社区老年人的干预效果研究[J]. 中华护理杂志, 2020, 55(10):1543-1549. |
| [36] | Gongye HJ, Liu Y, Tian JL, et al. The effects of adaptive computer-based cognitive training on community-dwelling elder people[J]. Chin J Nurs, 2020, 55(10):1543-1549. |
| [37] | Paraschos PD, Koulouriotis DE. Game difficulty adaptation and experience personalization: a literature review[J]. Int J Hum, 2023, 39(1):1-22. |
/
| 〈 |
|
〉 |